![]() ![]() 70): 2nd - charm animal, 4th - speak with animals, 6th - dominate animal, 8th - summon nature's ally IV, 10th - animal growth, 12th - antilife shell, 14th - beast shape IV, 16th - animal shapes, 18th - summon nature's ally IX.Īurora ( Paths of the Righteous pg. 83): 2nd - bless, 4th - aid, 6th - prayer, 8th - blessing of fervor, 10th - commune, 12th - greater heroism, 14th - refuge, 16th - euphoric tranquility, 18th - weird.Īnimals ( Advanced Player's Guide pg. 70): 2nd - jump, 4th - cat's grace, 6th - haste, 8th - freedom of movement, 10th - polymorph, 12th - cat's grace (mass), 14th - ethereal jaunt, 16th - animal shapes, 18th - shapechange.Īncestors ( Ultimate Magic pg. Its actual name is up to the GM and the witch to decide.Īgility ( Advanced Player's Guide pg. ![]() The spells gained depend upon the patron chosen. These spells are also automatically added to the list of spells stored by the familiar. At 2nd level, and every two levels thereafter, a witch's patron adds new spells to a witch's list of spells known. While these forces need not be named, they typically hold influence over one of the following forces. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. Patron Spells Description Source: Advanced Player's GuideĪt 1st level, when a witch gains her familiar, she must also select a patron. Witch Class Details | Hexes | Patron Spells | Unique Patrons | Archetypes Total Cards: (109/107) - includes 9/9 for cards x 3 characters not including the card that explains the new rule and how to use this deck in Organized Play/add to your home Base Set.Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | WizardĬompanion | Drake | Eidolon | Eidolon (Unchained) | Familiar | PhantomĪdept | Aristocrat | Commoner | Expert | Warrior Look at them for inspiration, then build and play your character as you see fit: Estra More generally, all playstyle listings here are reductive and incomplete by necessity. The bolded ability names and their immediately following italicized text are Community-created and even more unofficial than usual for this wiki. The general characteristics and playstyle you can expect of these decks: Use in any Pathfinder Adventure Card Game Base Set or in the Pathfinder Society Adventure Card Guild organized play campaign! This 109-card accessory for the Pathfinder Adventure Card Game gives you the cards you need to add some brain to your game. The Pathfinder Adventure Card Game Occult Adventures Character Deck 1 features three new characters who use mental attacks: the spiritualist Estra, the mesmerist Meligaster, and the psychic Rivani. ![]() Mind Games! These characters are guaranteed to blow your mind-or, if you prefer, someone else's. ![]()
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